<?xml version="1.0" encoding="utf-8"?>
<kLoud-cProxyControlLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<ProxyControl>
		<cElectricAudioControl>
			<ProxyControlRevision d:type="cDeltaString">eVersion2</ProxyControlRevision>
			<ActivationDistance d:type="sFloat32" d:alt_encoding="0000000000007940" d:precision="string">400</ActivationDistance>
			<Sound>
				<kLoud-cSingleSampleSound d:id="44916">
					<Name d:type="cDeltaString">HornStart</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">200</Priority>
					<BaseVolume d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BaseVolume>
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					<BasePitchShift d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BasePitchShift>
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					<NoFutherAttenuationDist d:type="sFloat32" d:alt_encoding="000000000088B340" d:precision="string">5000</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Pathname d:type="cDeltaString">RZD_PM-11\Timashevsk\Audio\RailVehicles\Electric\CHS4t\Horn</Pathname>
							<Filename d:type="cDeltaString">RZD_PM-11\Timashevsk\Audio\RailVehicles\Electric\CHS4t\Horn\gudok.wav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="44930">
					<Name d:type="cDeltaString">HornLoop</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BaseVolume>
					<VolumeVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32" d:alt_encoding="0000000000C07240" d:precision="string">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Pathname d:type="cDeltaString"></Pathname>
							<Filename d:type="cDeltaString"></Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="44944">
					<Name d:type="cDeltaString">HornEnd</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BaseVolume>
					<VolumeVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32" d:alt_encoding="0000000000C07240" d:precision="string">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Pathname d:type="cDeltaString"></Pathname>
							<Filename d:type="cDeltaString"></Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="44958">
					<Name d:type="cDeltaString">SvistStart</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">200</Priority>
					<BaseVolume d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BaseVolume>
					<VolumeVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32" d:alt_encoding="0000000000007940" d:precision="string">400</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32" d:alt_encoding="000000000088B340" d:precision="string">5000</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Pathname d:type="cDeltaString">RZD_PM-11\Timashevsk\Audio\RailVehicles\Electric\CHS4t\Horn</Pathname>
							<Filename d:type="cDeltaString">RZD_PM-11\Timashevsk\Audio\RailVehicles\Electric\CHS4t\Horn\svistok.wav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="44972">
					<Name d:type="cDeltaString">SvistLoop</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BaseVolume>
					<VolumeVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32" d:alt_encoding="0000000000C07240" d:precision="string">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Pathname d:type="cDeltaString"></Pathname>
							<Filename d:type="cDeltaString"></Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="44986">
					<Name d:type="cDeltaString">SvistEnd</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BaseVolume>
					<VolumeVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32" d:alt_encoding="0000000000C07240" d:precision="string">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Pathname d:type="cDeltaString"></Pathname>
							<Filename d:type="cDeltaString"></Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
			</Sound>
			<Curve/>
			<ModifierChain/>
			<InstanceGroup>
				<kLoud-cInstanceGroup d:id="45003">
					<Name d:type="cDeltaString">Horn End</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
				<kLoud-cInstanceGroup d:id="45007">
					<Name d:type="cDeltaString">Svist End</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
			</InstanceGroup>
			<Loop>
				<kLoud-cControlledLoop d:id="45012">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Horn Group</Name>
					<Sound d:type="ref">44930</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32" d:alt_encoding="000000E04D62503F" d:precision="string">0.001</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="45023">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Svist Group</Name>
					<Sound d:type="ref">44972</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32" d:alt_encoding="000000E04D62503F" d:precision="string">0.001</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="45035">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Start</Name>
					<Sound d:type="ref">44916</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="000000E04D62503F" d:precision="string">0.001</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="45045">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Loop</Name>
					<Sound d:type="ref">44944</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">45003</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="45055">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">End</Name>
					<Sound d:type="ref">44944</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="00000040E17A843F" d:precision="string">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">45003</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="45065">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">SvistStart</Name>
					<Sound d:type="ref">44958</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="000000E04D62503F" d:precision="string">0.001</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="45075">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">SvistLoop</Name>
					<Sound d:type="ref">44986</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">45007</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="45085">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">SvistEnd</Name>
					<Sound d:type="ref">44986</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32" d:alt_encoding="00000040E17A843F" d:precision="string">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">45007</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cElectricAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
