<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cInputMapperBlueprint>
			<RemapperName d:type="cDeltaString">47_Expert</RemapperName>
			<Map>
				<iInputMapper-cInputMapEntry d:id="83310">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_H</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Headlights</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83320">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_H</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Headlights</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83330">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_H</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Headlights</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83340">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_H</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Headlights</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83350">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_U</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">GlarePanels</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83360">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_V</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">Wipers</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83370">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Backspace</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">EmergencyBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83380">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Backspace</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">EmergencyBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83390">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83400">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83410">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83420">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Reverser</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83430">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Regulator</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83440">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Regulator</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83450">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Regulator</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83460">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Regulator</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83470">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Apostophe</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83480">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Apostophe</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83490">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_SemiColon</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83500">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_SemiColon</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83510">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Right_Bracket</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83520">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Right_Bracket</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83530">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Left_Bracket</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83540">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Left_Bracket</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">EngineBrakeControl</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83550">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Slash</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">HandBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83560">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Q</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">AWSReset</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83570">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Q</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">AWSReset</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83580">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">EngineStart</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83590">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">EngineStop</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83600">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_X</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Sander</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83610">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_X</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Sander</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83620">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Space</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Horn</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83630">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Space</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Horn</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83640">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Period</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">DynamicBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83650">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Period</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">DynamicBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83660">
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					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Comma</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">DynamicBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83670">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Comma</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">DynamicBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83680">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Q</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">WarningSystemReset</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83690">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Q</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">WarningSystemReset</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83700">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">StartShutdown</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83710">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">StartShutdown</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83720">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">FireboxDoor</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83730">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">FireboxDoor</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83740">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">FireboxDoor</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83750">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">FireboxDoor</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83760">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_I</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">ExhaustInjectorSteamOnOff</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83770">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_K</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">ExhaustInjectorWater</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83780">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_K</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">ExhaustInjectorWater</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83790">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_K</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">ExhaustInjectorWater</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83800">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_K</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">ExhaustInjectorWater</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83810">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_J</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">SmallCompressorOnOff</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83820">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_O</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">LiveInjectorSteamOnOff</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83830">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">LiveInjectorWater</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83840">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">LiveInjectorWater</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83850">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">LiveInjectorWater</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83860">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_M</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Damper</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83870">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_M</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Damper</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83880">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_M</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Damper</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83890">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_M</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Damper</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83900">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Blower</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83910">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Blower</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83920">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Blower</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83930">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Blower</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83940">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_R</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Stoking</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83950">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_R</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Stoking</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83960">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_R</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">Stoking</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83970">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_R</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">Stoking</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83980">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_C</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">CylinderCock</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="83990">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Y</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">WaterScoopRaiseLower</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84000">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">Startup</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84010">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">PantographControl</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84020">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_E</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">GearLever</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84030">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_E</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">GearLever</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84040">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_E</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">GearLever</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84050">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_E</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">GearLever</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84060">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CombinedThrottleBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84070">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CombinedThrottleBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84080">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CombinedThrottleBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84090">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CombinedThrottleBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84100">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">ThrottleAndBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84110">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">ThrottleAndBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84120">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">ThrottleAndBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84130">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">ThrottleAndBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84140">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">CabLight</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84150">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84160">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84170">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84180">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">VirtualThrottle</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84190">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Apostophe</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84200">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Apostophe</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84210">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_SemiColon</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="84220">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_SemiColon</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">VirtualBrake</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
			</Map>
			<MapItem/>
		</cInputMapperBlueprint>
	</Blueprint>
</cBlueprintLoader>
